City-Interval Quests
Duties and errands available in your current region, smithing, training, patrols, and more.
Related in Quests: How Quests Work | Attack Quests | City-Interval Quests | Time-Dependent Quests | Hunting Quests | Epic Quests | Group Quests
City-interval quests (shown in-game as City-Internal Quests) are the everyday work of life in Karadiyar. They represent jobs, training, and errands you can perform in whatever region you currently occupy, as long as the geography and faction rules allow it.
Finding quests
Open the city quest list from the Quests menu. The game shows tasks whose geography matches your city's environment, whether you are in a bustling city, a wide plain, a dense forest, or by the sea. You must also be in a settlement friendly to your side, unless the city is neutral.
Good-side characters might train recruits, work the forges, guard the walls, mine ore in the forest, or patrol the plains. Evil-side characters receive darker orders with the same mechanical structure but different narrative tone.
Examples of city duties
City quests cover a wide range of activities, including:
- Training and drill: Short exercises to sharpen reflexes.
- Craft and labour: Apprenticing at forges, repairing equipment, gathering resources.
- Patrol and defence: Standing watch, escorting caravans, counter-attacking raiders.
- Scholarship: Studying in city libraries to broaden your knowledge.
- Specialist work: Tasks tied to cavalry, dragons, mining, and regional defence.
Each listing shows how long you will be fatigued afterward and what you stand to gain.
Requirements
Individual city quests may demand:
- A minimum amount of experience
- Gold on hand for supplies or fees
- A trained mount for travel-heavy duties
- Sufficient hunting skill for wilderness tasks
- A bonded dragon for the most demanding assignments
Dragon Wars
Dragon Wars is a city quest on the plains for riders with a tamed dragon and at least 1300 XP: you resist large enemy units together with your dragon. On top of its usual XP and gold it strengthens your dragon's bond by +0.3 every run (once every 30 minutes, never above 100%). Honour fights and murder attempts wear the bond down, so running Dragon Wars every half hour is the steady way to keep a busy dragon loyal. See Bond under Animal Taming.
Starting a quest
When you begin a city quest, rewards are applied immediately: experience, gold, materials, skill points, and health restoration all land at once. Only your city quest fatigue timer starts counting down. Plan your route so you can chain other activities while you wait to become available again.
