Attack Quests
Quick strikes against enemy units, castle sabotage, dynamic regional odds, instant outcomes, luck, and the Horseshoe advantage.
Related in Quests: How Quests Work | Attack Quests | City-Interval Quests | Time-Dependent Quests | Hunting Quests | Epic Quests | Group Quests
Attack quests are short, decisive strikes against enemy forces in your region. If conditions favour you, the raid succeeds; if not, you may stumble and take injuries, but you always walk away with something to show for the attempt.
What you do
Depending on your faction, you target different enemies:
- Good side: Hunt Orc scouts, explore Goblin caves, or join combat training against dark units.
- Evil side: Strike at Elven patrols, Dwarven holds, or Sinraen human outposts.
- Both sides: Sabotage the regional castle when the local fortress is not ruled by your alliance (see below).
Each attack style draws on a different aspect of your character's strength. The game weighs your readiness together with the hour and day before deciding how fortunate your strike will be.
How it plays out
Unlike other quest types, an attack resolves immediately when you commit. You see whether the plan succeeded, what you gained or lost, and how long you must rest before the next attempt. You need a minimum level of health to launch an attack at all.
Successful raids bring richer rewards and a longer rest. A botched plan still grants a sliver of experience but costs health, with a shorter recovery window.
Why success chances vary
Players often notice that attack success rates swing from one attempt to the next. That is intentional: chances are not a fixed percentage. They are calculated dynamically from the movements of friendly and enemy fighters in your current city and the surrounding cities. As forces shift across the region, the same strike can become easier or harder over time.
Luck and the Horseshoe
Attack outcomes involve an element of luck. The Horseshoe is a permanent in-app purchase that tilts fortune in your favour during attack quests (and many other activities throughout Karadiyar). It is believed to bring luck to your character and helps things go smoothly, or perhaps more than smoothly.
You can purchase the Horseshoe from the Karadiyar Store inside the game. Open Premium from the main menu and find it among the one-time purchases.
Failure and the Cellars
When an attack goes badly wrong, the city guard may drag you to the cellars instead of letting you slip away. While captive, most adventures stay locked until your sentence ends, you pay bail, or another player frees you. Read Captivity and the Cellars. The Ghost Gloves store item is said to shorten cellar stays and help with rescues.
Tips
- Watch your health before attacking, wounded fighters fare poorly.
- Check the Cooldowns screen so you know when your next strike is available.
- Successful attacks can also advance certain epic quest objectives over time.
Castle sabotage
The fourth attack option is sabotage: a covert strike against the castle in your current city. It only appears where a castle exists and your alliance does not already govern it. You cannot sabotage your own alliance's fortress.
Sabotage resolves like other attacks: instant success or failure, with health loss and a chance of jail on a bad outcome. On success you earn gold, a little experience, and a small chance of leather. A slice of the gold may flow into your alliance vault.
More importantly, a successful sabotage lowers the castle's stability by 1. Low stability makes it harder for the governing alliance to collect hourly castle rewards. Enemy clans use sabotage to weaken a rival banner without starting a full siege.
