Racial Traits

Race-specific bonuses you equip in up to four slots. Not the same as Skills.

Racial Traits are race-specific bonuses you equip on your character. They are not the same as Skills (Hunting, Smithing, Farming, Seafaring, Animal Taming). Skills rise with practice; racial traits are a fixed pool unique to your race that you choose and equip.

Open them from the Character screen → Racial Traits.

How they work

  • You may equip up to 4 racial traits at once from your race's pool.
  • Trait slots unlock with level:
SlotUnlocks at
1Level 2
2Level 6
3Level 10
4Level 14
  • Equip, unequip, and reorder by drag and drop.
  • Saving a new equipped set costs 1000 gold once (reordering alone is free).
  • Changing race clears your equipped racial traits.
  • Death always clears your equipped racial traits, even if you Rebirth through a house.

Epic story unlocks

Some of the strongest traits in each race's pool stay locked until you advance the Epic Quests storyline. Claim the chapter rewards from certain books to permanently add those traits to your pool. Until then, they appear greyed out on the Racial Traits screen.

Dwarf

See also the Dwarf race page.

Endurance of Stone

Endurance of Stone

+25 Armor

The mine is stubborn, just like you. But dwarves are hard as the stone itself. Working under the mountain toughens your body and raises your armor by +25.

Return to Mitron

Return to Mitron

Once a Day: Travel to Mitron

Mitron's stone roads never leave your mind. Once a day, ignoring your weariness, you may return to your homeland.

Hammerhand

Hammerhand

+2.5% Smithing Chance

No one forges iron like the dwarves. This lets you carry your ancestors' craft into your own work. Raises item upgrade chance by +2.5%.

Axe-master

Axe-master

+25 Attack with Axe

An axe in a dwarf's hand becomes a machine of ruin. Years at the anvil have hardened your wrist. When you attack with an axe, you gain +25 attack.

Deep Pockets

Deep Pockets

Alliance Donate Limit 200

Dwarves are not miserly; their purses are simply deep. The gold you may donate to the alliance treasury each day rises to 200.

Armor-breaker

Armor-breaker

2x Damage to Enemy Armor in Fights

Axes forged with dwarven skill deal twice as much wear to an enemy's armor. They are nothing like elven toothpicks.

Elf-friend

Elf-friend

Summon Elf Guard

Friendship between elves and dwarves hangs by a thread. Still, you may call a guard from Praguh's people to aid you on group quests.

Elf

See also the Elf race page.

Grace of Faelwyn

Grace of Faelwyn

+25 Speed

Your feet barely touch the ground. You move as if gliding, and your speed rises by +25.

Return to Faelwyn

Return to Faelwyn

Once a Day: Travel to Faelwyn

The Golden Forest will not refuse you. Once a day you may leave the road and stand again in Praguh's capital.

Sylvan Veil

Sylvan Veil

-5% Scout Success Chance vs You

Leaves cover your trail and shadow swallows your steps. Scouts who hunt you find the path -5% harder.

Tide-reader

Tide-reader

+2.5% Seafaring Chance

You read the speech of the waves. You feel the storm before the wind turns. At sea, your success chance rises by +2.5%.

Bow-master

Bow-master

+25 Attack with Bow

The bow breathes in your hands. When the string is drawn, the target has nowhere to hide. While you wield a bow, you gain +25 attack.

Windrunner

Windrunner

-20% Travel Time

You glide like the wind on forest roads. Even a long path ends early under your feet. Your travel time is reduced by 20%.

Keen Counsel

Keen Counsel

+20% Counselor Intelligence

As Counselor, your ears catch every whisper. Alliance intelligence arrives at your door +20% more often.

Human

See also the Human race page.

Heart of Lion

Heart of Lion

+25 Courage

When the line breaks, men do not yield. A lion's heart steadies you; your courage rises by +25.

Return to Sinraen

Return to Sinraen

Once a Day: Travel to Sinraen

Sinraen's walls can be seen from afar. Once a day, without heeding weariness, you may return to your homeland.

Green Thumb

Green Thumb

+2.5% Farming Chance

The soil sprouts at your touch. Seeds grow more hopeful in your hands. Your farming success chance rises by +2.5%.

Sword-master

Sword-master

+25 Attack with Sword

In Sinraen even children sleep clutching their swords. In your hand, steel speaks. While you wield a sword, you gain +25 attack.

Fellowship

Fellowship

Group Quest Outcome Luck

Walking alone takes daring. With friends beside you, fortune follows. If anyone in the party has Fellowship equipped, the group's outcome chances improve the same way as a horseshoe. Stacks with horseshoe.

Duty-bound

Duty-bound

+20% Captain's Sacrifice

Men make fine leaders and pioneers. Leadership demands sacrifice. As Captain of an alliance you do not leave your people behind; you throw yourself forward +20% more than others.

Elf-friend

Elf-friend

Summon Elf Guard

The kings of Sinraen have long kept counsel with Praguh's people. You may call an elven guard to aid you on group quests.

Orc

See also the Orc race page.

Ironhide

Ironhide

+25 Armor

Orc flesh learns war the hard way. Blows glance off hide as tough as iron; your armor rises by +25.

Return to Tien

Return to Tien

Once a Day: Travel to Tien

Tien's fire still burns within you. Once a day you may leave the road and return to Annamor's fortress.

Drake-bond

Drake-bond

Dragon Tame & Train, +1% Damage

An old bond ties orc and dragon. Taming gains +10 success chance. You train them 10% more efficiently, and their breath hits +1% harder.

Sword-master

Sword-master

+25 Attack with Sword

Orc steel is meant to bite. In your fist a sword is not a duelist's toy — it is a butcher's tool. While you wield a sword, you gain +25 attack.

Hunt-scent

Hunt-scent

+5% Scout Success Chance

The wind carries your enemy's scent to you. Fear leaves a trail, and you read it well. When you send a scout, success chance rises by +5%.

Weapon-breaker

Weapon-breaker

2x Damage to Enemy Weapons in Fights

Orcs love to shatter steel. In fights you often aim for the foe's weapon and deal twice the wear to it.

Duty-bound

Duty-bound

+20% Captain's Sacrifice

Orc captains do not hang back and shout. Leadership is a charge, not a speech. As Captain of an alliance you throw yourself forward +20% more than others.

Goblin

See also the Goblin race page.

Fleetfoot

Fleetfoot

+25 Speed

Goblin feet were made for hard roads. Those who chase you struggle to catch up. Your speed rises by +25.

Return to Salderan

Return to Salderan

Once a Day: Travel to Salderan

Salderan's tunnels know your name. Once a day you may leave the open road and appear again in your nest.

Shadow Cloak

Shadow Cloak

-5% Scout Success Chance vs You

Night is on your side. Your shadow cloak covers your trail; scouts who follow you lose the scent more often.

Soft-step

Soft-step

+25 Speed with Boots

A quiet step is a fast step. Boots made from enemy hide carry your silent feet without touching the ground. While wearing boots, you gain +25 speed.

Four Legs Run

Four Legs Run

-20% Travel Time

You travel low and tireless, like a little worm. The road shortens under your feet. Your travel time is reduced by -20%.

No Witness

No Witness

No Murder Witness

When you strike, everyone flees in fear. No one witnesses your final blow, and no witness remains.

Keen Counsel

Keen Counsel

+20% Counselor Intelligence

As Counselor, your ears catch every whisper. Alliance intelligence arrives at your door +20% more often.

Dark Elf

See also the Dark Elf race page.

Shadow of Vael

Shadow of Vael

+15 Courage, +10 Speed

Your ancestors' agility has not yet left you. Your courage comes from homelessness. When equipped, it grants both bonuses at once.

Return to Vael

Return to Vael

Once a Day: Travel to Vael

The false palace still calls its children home. Once a day you may leave the road and stand again before Eryndor's gates in Vael.

Cursed

Cursed

No Heir or Vengeance Bonus

Dark Elves live in the shadow of this curse. When you die while this trait is equipped, rebirth through a house does not save you. Those you killed cannot use the vengeance bonus against you either.

Tide-reader

Tide-reader

+2.5% Seafaring Chance

You read the speech of the waves. You feel the storm before the wind turns. At sea, your success chance rises by +2.5%.

Bow-master

Bow-master

+25 Attack with Bow

The bow breathes in your hands. When the string is drawn, the target has nowhere to hide. While you wield a bow, you gain +25 attack.

Windrunner

Windrunner

-20% Travel Time

You glide like the wind on forest roads. Even a long path ends early under your feet. Your travel time is reduced by 20%.

Jewel Enthusiast

Jewel Enthusiast

2x Damage to Enemy Jewels in Fights

The Dark Elves' cosmetic vanity, inherited from Faelwyn, drives them to envy their enemies' jewelry. Your opponent's ring and necklace wear twice as fast in honour PvP.