Character Power

Total combat readiness for murder and PvP, including crit, parry, traits, and buffs, without raw formulas.

Character Power

Related in Murder: Murder: Full Guide | Hitlist | Character Power

When you attempt murder, the game compares both players through Character Power before deciding the result. No single stat wins alone; your total combat readiness matters.

What affects Character Power

  • Your base combat stats: attack, armor, speed, and bravery
  • Equipped item types, their upgrade levels, and their durability (worn gear gives proportionally smaller bonuses; see Wearables)
  • Dragon attack, armor, speed, and dragon health
  • Total stat contribution from your guards (attack includes a guard skill bonus of skill ÷ 10; guards on an active mission are excluded)
  • Hero bonus active in your current city
  • House bonus if you own a house in your current city
  • Race-matching city bonus
  • Alliance headquarters bonus in opposite-side matchups
  • Total experience (XP)
  • All six skills: Hunting, Smithing, Animal Taming, Seafaring, Farming, and Captive Rescue
  • Current health status
  • Luck effects, including Horseshoe. The luck range grows with your level, so luck stays meaningful from your first fights to the highest ranks
  • Active farming timed buffs (for example Blood Rose attack or Stone Leaf armor)
  • Equipped racial traits that grant combat stats
  • Vengeance boost in revenge encounters

Critical hits

For PvP and Murder power rolls, each fighter can independently land a critical hit.

  • Chance is shaped mainly by courage (bravery). Speed helps too, but courage matters more.
  • Dragon and guard contributions do not increase crit chance (they still raise your overall power in other ways).
  • Home-race city courage and equipped traits that boost courage or speed do count toward crit chance.
  • Even at the top of the normal stat range, a crit lands only about one time in three.
  • On a successful crit, the offensive core of your build hits 50% harder for that clash: stats, gear, hero bonuses, and trait-based attack. Other layers (dragon, guards, alliance headquarters, and similar) are not boosted by the crit, and farming attack buffs keep their normal value.

PvP fights show crit on the fight result screen under your power score, including the chance that rolled.

Parry (shield only)

Parry is a defensive roll that can add bonus power when your shield blocks effectively.

  • You must wear an equipped shield with durability left. No shield means no parry.
  • A higher shield upgrade level improves parry chance (artifact shields use a fixed strong tier instead of +1/+2 levels). Even a fully upgraded shield parries only about one time in three.
  • When parry succeeds, your own armor line (base armor, gear, and hero armor bonus) gains an extra 50% for that clash. Farming armor buffs keep their normal value.
  • Each fighter rolls parry independently, like critical hits.

Parry appears on the PvP fight result breakdown. Murder uses the same power engine behind the scenes; there is no separate Murder replay screen yet.

Important notes

  • The game uses a full combined comparison, not one isolated stat
  • High gear helps, but health, skills, dragon, guards, traits, and buffs still matter
  • After pressing kill, the attacker enters murder cooldown

If you want the full murder flow (tracking, safe zones, witness, loot, rebirth), go back to Murder: Full Guide. For PvP gates and rewards, see PvP Rules.