Murder

Murder: Full Guide

Tracking, kill rules, safe zones, witness system, Captain's Sacrifice, loot, item loss, guard deaths, and rebirth.

Murder: Full Guide

Related in Murder: Murder: Full Guide | Character Power

Murder in Karadiyar is not a simple "press kill" action. You must first track the target, obey strict protection rules, then enter a dangerous clash where both sides can lose serious resources.

Step 1: You must track first

Before a kill attempt, you need an active successful track on that target.

  • You hire 1 to 5 stalkers.
  • Cost is 150 gold per stalker.
  • A successful track stays active for a limited time.
  • Without a valid track, you cannot start the kill attempt.

Tracking success chance and factors

Tracking chance is affected by multiple factors:

  • Your chance starts from the city and faction situation.
  • If target is in a city aligned with their own side, tracking is much harder.
  • More stalkers increase chance.
  • Luck also plays a role.
  • Target alliance Intelligence building reduces your success.
  • If the target has active Illumara Beans protection, tracking fails during that buff.

The target can also be warned:

  • Each tracking attempt has a warning PM chance based on stalker count.

Intelligence counter-play:

  • If target alliance has Intelligence level, their counselor can receive an intelligence report PM about the tracking attempt, with a level-based trigger chance.

Important: other trackers are cleared on attack

When one player starts a kill attempt on a tracked target, other players' tracks on that same target are removed. Their stalkers stop following that target and they get a private message.

Kill restrictions before combat starts

A kill attempt is blocked unless all checks pass:

  • attacker must be alive
  • target must be alive
  • attacker and target must be in the same city
  • no murder in Illumara
  • attacker must be at least 3 days old
  • target must be at least 3 days old
  • attacker cannot be more than 1 level above target for murder eligibility
  • attacker must have an active successful track on target

Tracking has its own level gate too:

  • while tracking, you cannot track targets that are more than 2 levels below you

Safe zone and zone logic

Murder is blocked in the target's own protected homeland condition:

  • if target race matches the city's faction, that city acts as a safe zone for that target

Example logic:

  • Dwarf target inside a Dwarf-faction city cannot be murdered there.
  • To kill that player, wait until they move outside that protection condition.

Character Power

Murder outcomes are heavily shaped by Character Power.

Read the full breakdown here: Character Power

Main murder outcomes

The result is determined by the power balance between both sides:

  • Attacker dominant: target dies.
  • Attacker crushed: attacker dies (backfire).
  • Close range: draw, no death.
  • Captain's Sacrifice can convert a lethal outcome to draw.

Loot and reward for killer

When defender dies, killer gains loot through gold transfer:

  • killer takes half of victim gold

Honor also shifts by faction relation:

  • kill opposite side: honor gain
  • kill same side: honor penalty

Item loss and damage in murder

Murder can destroy or downgrade equipped items.

Heavy damage pattern includes:

  • one equipped item can be deleted
  • up to two more equipped items can lose 1 level (not below +1)

Even in a draw, items can still take damage.

Guard deaths in murder

Guards are at direct risk in murder outcomes.

  • characters involved can lose random guards
  • PM notifications are sent when guards die

This can happen in both lethal outcomes and draw outcomes.

Witness system

When a kill is confirmed, the game can assign a witness.

Witness selection follows this priority:

  1. same city, same race as defender
  2. any city, same race as defender
  3. any city, same side as defender

The witness receives a PM report about what happened.

Captain's Sacrifice

Alliance Captain can save a defender from death if conditions pass.

Core conditions include:

  • defender has alliance
  • alliance barracks available and sacrifice cooldown ready
  • captain exists and is active
  • defender is not the captain
  • captain has at least one guard
  • A chance check based on barracks level

If this protection triggers:

  • lethal result becomes draw-style survival
  • captain loses guard
  • both sides can still suffer health/item/guard damage
  • PM and push notifications are sent to involved sides

Rebirth after death: why house matters

A killed character can only return through Rebirth if heir/legacy requirements are met.

Critical Rebirth conditions:

  • A valid heir state and house link are required
  • Without this, death is permanent for that character

House and stash importance:

  • If Rebirth is available, at_home stash items survive death and can be used by the heir character
  • Carried items outside home stash are removed on death
  • Consumables are deleted on death

When moving to a new character:

  • Progress transfers partially, not fully
  • You return with revenge context when applicable

Vengeance buff

If your new heir faces the killer of your previous character, that revenge fight gains a bonus power boost.

This makes revenge runs materially stronger and gives real strategic value to heir progression.

Why murder and house are tied together

House is not just storage. In murder-heavy gameplay it is long-term survival infrastructure:

  • enables rebirth continuity path
  • protects stash-side equipment through death
  • preserves account momentum after lethal losses

Players who ignore housing are far more vulnerable to irreversible murder setbacks.

Practical flow for players

  1. Track target with enough stalkers.
  2. Wait for successful track state.
  3. Confirm target is not in safe/protected zone.
  4. Ensure level/age/city rules pass.
  5. Attempt kill and accept cooldown.
  6. Handle outcome: loot, damage, guard loss, or death/rebirth.

Murder is a high-risk, high-consequence PvP system. Strong players plan tracking windows, timing, and house/rebirth safety before they strike.