Guard Missions & Skill
Send your archer, warrior, or guardian on timed missions, collect wood, iron, or leather, grow guard skill, and boost combat damage.

Related in Guards: Your Guards | Hourly Rewards | Guard Missions & Skill | Guards in Combat | Captain's Sacrifice
Your Ranged, Warrior, and Guardian companions can be sent on timed missions from the Guards screen. While they work, they gather resources for you and improve their own skill — a mastery track separate from combat stats.
| Guard type | Resource gathered | Typical destination |
|---|---|---|
| Ranged | Wood | A forest city on your faction's side |
| Warrior | Iron | Mitron (good) or Salderan (evil) when still held by your side |
| Guardian | Leather | A forest city on your faction's side |
If no valid destination exists, assignment is blocked.
Mission skill (0–100%)
Each mission-capable guard has a skill percentage shown on the Guards screen (0% to 100%).
Skill affects:
- Mission rewards: higher skill means more wood, iron, or leather when you collect.
- Combat damage: skill adds skill ÷ 10 flat bonus to that guard's attack in Character Power. Attack 45 at skill 100% counts as 55 — shown in-game as 45(+10).
Skill rises when you claim a finished mission: +0.1 per mission hour (1 h → +0.1, 3 h → +0.3, 6 h → +0.6).
Assigning a mission
On the Guards screen, tap Assign Mission on an owned ranged, warrior, or guardian guard and choose a duration:
| Duration | Duration bonus | Gold cost (paid on assign) |
|---|---|---|
| 1 hour | ×1.00 | 15 gold |
| 3 hours | ×1.06 | 35 gold |
| 6 hours | ×1.12 | 60 gold |
While the timer runs the guard is on mission:
- They do not count toward fighting power.
- You cannot train them or start another mission.
- They cannot be summoned into a forming group quest.
- When the timer ends, the app may send a local notification (if enabled).
Collecting rewards
Rewards are not granted automatically when the timer expires. When the guard returns, tap Collect to receive wood (ranged), iron (warrior), or leather (guardian) and apply the skill gain.
Until you collect, the guard is back but still holds pending mission data. They do count toward combat power again while waiting for collection.
Economy at 100% skill
`reward = floor(base per hour × hours × (0.35 + 0.65 × skill/100) × duration bonus)`
| Guard | Resource | Base/hour | 1 h | 3 h | 6 h |
|---|---|---|---|---|---|
| Ranged | Wood | 4 | 4 | 13 | 27 |
| Warrior | Iron | 6 | 6 | 19 | 40 |
| Guardian | Leather | 4 | 4 | 13 | 27 |
Lower skill reduces the payout multiplier but never removes rewards entirely.
State reference
| State | In combat power? | Can train? | Can assign? |
|---|---|---|---|
| Idle | Yes | Yes | Yes |
| On mission (timer running) | No | No | No |
| Returned, reward unclaimed | Yes | No | No — collect first |
| After collect | Yes | Yes | Yes |
