Fights

PvP Rules

Who you can fight, who you cannot, cooldowns, rewards, and how winners are decided.

Related in Fights: The Fights Screen | Leagues | PvP Rules | Character Power

Honour fights are duels between two living characters in the same city. The game enforces strict gates before blades are drawn.

Who can appear as an opponent

The nearby warriors list shows up to 20 candidates in your city who meet all of these:

  • Same city as you
  • Level within ±3 of your level
  • Health above 25
  • Character at least 1 day old
  • Active player account (not a Game Master)

Weaker opponents (up to three levels below) are listed first; stronger ones fill the second group.

Who you CAN fight

A duel starts only when every check passes:

  • You and the target are different characters
  • Both are in the same city
  • Levels are within ±3
  • Both have more than 25 health
  • Both characters are at least 1 day old
  • Your attack cooldown has expired
  • Target's defence cooldown has expired
  • You have attacked this target fewer than 3 times today

Who you CANNOT fight

  • Yourself
  • Game Master / admin accounts
  • Anyone in a different city
  • Anyone in Illumara (premium safe zone, city ID 22)
  • Characters younger than 1 day
  • Fighters with 25 or less health
  • Targets still on defence cooldown (recently fought)
  • The same target more than 3 times per day
  • While your own attack cooldown is active

Alliance mates can still be challenged, but the game asks for confirmation first.

How the winner is decided

Both fighters' Character Power is calculated, including gear, guards, dragon, heroes, skills, health, house bonuses, and luck. The higher power wins. The attacker wins ties.

If your heir fights the player who killed your previous character, a vengeance bonus (+15% power) may apply.

Fight rewards and penalties

Winner

  • Gains 20 base XP (scaled by level)
  • Takes 1–3 health damage
  • Steals 10% of loser's carried gold (integer amount)
  • Gains +25 league points
  • +1 win on record

Loser

  • Still gains 10 base XP (scaled by level)
  • Takes 3–5 health damage
  • Loses the gold transferred to the winner
  • Loses 15 league points (minimum 0)
  • +1 loss on record

If health drops to zero, death rules may apply.

Cooldowns

After a player duel:

  • Attacker: 10-minute attack cooldown
  • Defender: 10-minute defence cooldown

The defender receives a private message and may get a push notification.

Bandit fights (different rules)

  • No defender required; solo NPC
  • 15-minute attack cooldown
  • Win: 15 base XP (scaled), 1–5 gold, 1–3 health loss
  • Lose: 5 base XP (scaled), 0 gold, 1–5 health loss
  • Does not update win/loss record, league LP, or fight history log
  • Blocked in Illumara like normal PvP

Hiding from fights

Pay 100 gold per hour (up to 5 hours) to extend both your attack and defence cooldowns. During this time you cannot attack and others cannot attack you. Hiding is unavailable while you are already on fight cooldown from resting.