Leagues & Tiers
Wolf, Bear, and Dragon leagues by level, tiers I–III, LP gains, two-month seasons, and champion rewards.
Related in Fights: The Fights Screen | Arena | Leagues & Tiers | PvP Rules
Every fighter is placed in a league based on combat power, not character level. Within that league you earn League Points (LP) from PvP wins and losses, and climb tiers that appear on your badge.
The three leagues

Wolf League
Entry league for new and lightly equipped warriors. Every new character starts here until their PvP fights give them a league power.

Bear League
Seasoned fighters whose power has outgrown the Wolf pack.

Dragon League
Elite fighters and endgame duelists. The leaderboard here showcases Karadiyar's most feared names.
How your league is decided
- Every PvP fight, whether you attack or defend, records your combat power at that moment: stats, equipped gear, skills, health, buffs, pets and other bonuses.
- Your league power is the average of your last 5 PvP fights.
- Once a day at 07:45 UTC, the league boundaries are recalculated from the strongest fighter's league power, and every fighter moves into the matching league:
- Because the boundaries follow the strongest fighter, they shift a little as the realm grows stronger.
Moving up immediately
If your current power is clearly above your league's ceiling (by more than 5%), you are moved up right away instead of waiting for the daily update. This is checked when you start a PvP fight, when someone challenges you, when the league #1 uses the blacksmith, and at the end of a season. A fight that triggers a promotion does not take place. Moving down only happens in the daily update.
PvP and league boundaries
PvP fights only match warriors in the same league and the same city. Level does not matter. The warriors list shows up to 20 fighters from your league, mixing those with lower and higher league power than you.
Side and alliance do not filter the list: your own alliance mates can appear as opponents, and since alliance members often gather in the same city, you may see mostly them.
Tiers within a league
Your badge shows Tier I, II, or III (Roman numerals) based on your LP rank inside your current league:
- Tier I: top 20% of the league
- Tier II: the next 30%
- Tier III: everyone else
Tiers are refreshed periodically. The progress bar on the Fights screen shows how far you are from the next tier within your current league.
Earning and losing LP
Each PvP result is worth 10 LP with a small random swing (−2 to +2), multiplied by your league:
| League | Win | Loss |
|---|---|---|
| Wolf (×1) | +8 to +12 LP | −8 to −12 LP |
| Bear (×2) | +16 to +24 LP | −16 to −24 LP |
| Dragon (×3) | +24 to +36 LP | −24 to −36 LP |
LP cannot drop below 0. Bandit, Wight and Arena fights do not change LP. Only player-versus-player duels count.
Changing leagues
When you move to another league, your LP, wins and losses come with you unchanged. Only the league you compete in changes.
Leaderboard
Open the leaderboard from your league card to see the top fighters in your league, ranked by LP and wins. Rankings refresh periodically.
Tap History on the leaderboard to see your finished seasons: the league and tier badge you ended on, your final LP, and the date.
League #1, trophy cups and upgrade bonuses
The fighter ranked #1 by LP in each league holds that league's cup and gets an extra item upgrade chance at the blacksmith:
- Wolf Cup: +1% upgrade chance
- Bear Cup: +2.5% upgrade chance
- Dragon Cup: +5% upgrade chance
To hold the title you must have been online within the last 3 days. If the leader is away, the title passes to the next active fighter and returns when they come back. The blacksmith bonus follows the live leaderboard: if someone overtakes you, you lose it; if you reach #1, you gain it. The cups on the Fights screen update daily.
A leader whose power is above their league's ceiling is moved up instead of receiving the bonus.
These bonuses stack with Smithing, alliance Forge bonuses, and Dunmir Crystals.
Two-month league seasons
PvP league standings run in two-month seasons. A new season always begins on the 1st of September, November, January, March, May, or July at 00:00 UTC.
At each season boundary:
- Before winners are announced, each league's #1 is checked. A leader who is too strong for their league is moved up, and the title goes to the next fighter.
- League points (LP) reset to 0 for every fighter
- Season wins and losses on the league card reset to 0
- Final standings are archived to your league history
- Your Wolf / Bear / Dragon assignment still follows your league power and does not change just because the season ended
Your overall character win/loss record and fight history are not wiped.
End-of-season announcements
When a season resets, push and global chat announce who finished #1 in each league for the season that just ended. The live blacksmith bonus then follows whoever is #1 on the new leaderboard.
Season awards
When a season ends, the top three fighters by LP in each league earn a season badge: the league cup with a gold, silver or bronze 1, 2 or 3 in the corner. The badge shows next to their name in chat, on the leaderboard and on their profile for the whole next season, then passes to the next podium. Fighters with 0 LP do not qualify.
The Past Seasons archive (the library icon on your league card) lists the podium of every league for each finished season. Seasons that ended before awards existed show only each league's #1.
Reminders
- About one week before a season ends, all players receive a push notification that the next season is approaching.
- In the last 24 hours, the Fights screen shows a countdown to the new season instead of the usual season dates.
Season 1 began on 1 July 2026 UTC. Automated LP resets started with Season 2 on 1 September 2026 UTC.
Rebirth
If you rebirth after death, league progress resets. Your old standing is archived, your LP, wins and losses return to 0, and you start again in the Wolf League until your new PvP fights set your league power.
