Smithing
Upgrade and repair weapons and armor at the forge; one of the strongest combat skills.
Related in Skills: How Skills Work | Animal Taming | Smithing | Farming | Hunting | Seafaring
Smithing (shown as Blacksmithing on the Character screen) is the art of forging, improving, and restoring equipment. Successful upgrades at the blacksmith bench train this skill. The forge also houses Repair for worn gear and Smelting to break unwanted items into materials.
What it is for
- Item upgrades: Spend wood and iron on most gear. Helm, chest, legs, boot, and bow also require leather at the same rate as iron. You can use Dunmir instead of any material cost. Failed upgrades can destroy the item (recoverable from the Item Graveyard with Dunmir).
- Upgrade chance: Base odds rise with smithing level. Dunmir Crystals, alliance Forge bonuses, league champion bonuses, an elite dragon with the Dragon's Breath skill, and the Artisan's Sigil can help.
- Smelting: Break unwanted level 2+ gear into wood, iron, and sometimes leather (helm, chest, legs, boot, bow). Failed smelts still return partial materials.
- Repairs: Damaged wearables return to the forge for restoration. Leather gear pays leather alongside wood and iron. Higher smithing makes repairs more reliable, and the Horseshoe favours successful work. Failed repairs do not destroy the piece; they waste some materials instead. If materials or luck run short, the Local Smith option repairs gear for gold with guaranteed success, at a steep price. Upgrades and repairs are blocked in enemy-held cities (same rule as working the forge behind enemy lines).
- Better gear: Higher item levels multiply attack, armor, speed, and courage bonuses from wearables, but only pieces with remaining durability can stay equipped.
Smith's Signature
Master smiths can leave their mark on their finest work. When an upgrade lifts an item into its highest glow tier, the result screen offers a Sign Your Work button. Signing is free: confirm, and your name is engraved on the item as Crafted by YourName.
- When you can sign: Every item type splits its levels into three glow tiers (a third of its max level each, rounded up). Only the top tier can be signed. An Axe (max +14) can be signed from +11; a Sword (max +12) from +9.
- Only right after a successful upgrade: The button appears on the success screen of an upgrade that reaches the top tier. If you skip it, you get the offer again after your next successful upgrade on that item, but skipping at max level means the item stays unsigned.
- Once per item, forever: An item can carry only one signature. Upgrading it further, selling it, or passing it on never removes or replaces the name.
- A lasting legacy: The signature stays even if the smith later changes their name or dies. Whoever owns the item next still sees who forged it.
- Where it shows: In the item details in your Inventory, in the equipment popover on character profiles, and in the Auction Hall item details.
- Artifacts cannot be signed, since they cannot be upgraded at the forge.
A signed high-level blade is a mark of renown: let the whole realm know whose hammer shaped it.
Skill titles
Mine Worker → Blacksmith Apprentice → Iron Forger → Master Smith → Grand Artisan.
In combat
Smithing is the second strongest skill for direct fighting power, right after Hunting. Characters with high smithing not only wear better upgraded gear, they also carry an extra combat edge from the skill itself. Murderers and duelists both benefit.
Tips
- Upgrade items you actually equip before gambling on bag filler.
- Repair before a long war night or Vorgrim hunt; broken boots and cracked helms do not help on the road.
- Ember Fruit supreme harvests grant permanent +5 Smithing.
- The Wheel can award +1 or +5 Smithing in lucky rounds.
