Skills

Seafaring

Ships, sea discovery, ally treasure hunts, and a small combat contribution.

Related in Skills: How Skills Work | Animal Taming | Smithing | Farming | Hunting | Seafaring

Seafaring is the sailor's art. Coastal cities live by the sea, and this skill opens treasure, danger, and loot from the waves.

What it is for

  • Buy a ship: 5000 gold starts your naval career.
  • Ship upgrades: Improve sail, crow's nest, and cargo hold with gold. Higher parts unlock better names and performance.
  • Repairs: Sea events cost durability; repair before you are stranded.
  • Discovery quest: Sail alone for random outcomes: pirate fights, sunken treasure, wood and iron from wrecks, honor rescues, even free equipment pulled from the depths. Grants +0.1 Seafaring per run.
  • Treasure hunt: Invite an ally by name, sail together from a sea city, and share richer rewards (+0.5 Seafaring).
  • Sea travel: Characters with ships sync ship location when travelling to sea geography cities.
  • Nimareth crop: Supreme harvest grants permanent +5 Seafaring.

Skill titles

Deckhand → Amateur Sailor → Helmsman → Storm Chaser → Captain.

In combat

Seafaring adds the smallest direct combat bonus among the five skills. Sailors should not expect Seafaring alone to win murder duels. It still contributes a little to overall power, and the items and gold you fish out of the sea absolutely can.

Tips

  • Keep durability in mind before chaining discovery runs.
  • Treasure hunts need ally coordination; rejections send private messages.
  • Seafaring quests are tied to sea geography cities on the map.