Guards

Your Guards

Three companion slots, faction-specific guards, hiring order, and training.

Your Guards

Related in Guards: Your Guards | Hourly Rewards | Guards in Combat | Captain's Sacrifice

If you have gold to spare, you can bring up to three guards with you on your journey. They fight at your side and may give their lives when battle turns ugly. Open the Guards screen from your character menu to manage them.

The three roles

Every character can eventually hire three different companions, bought in a fixed order:

  1. Ranged (first slot): A damage-focused archer. Good-side characters recruit Ioreth the Ranger; evil-side characters recruit Bolgoth the Blood Archer. Ranged guards boost your offensive power and are said to help you avoid injuries while travelling.
  2. Warrior (second slot): A balanced fighter leaning toward damage. Maerwen the Champion serves the good factions; Gruk the Looter serves the dark armies. Warriors also provide an hourly gold bonus (see Hourly Rewards).
  3. Guardian (third slot): A heavily armoured defender. Fundin the Warden protects good characters; Khash the War Leader shields evil ones. Guardians also grant an hourly experience bonus.

Each slot unlocks when you reach the experience level shown on screen. The first companion is available from early on; later slots demand a more seasoned adventurer.

Hiring and training

  • Each new guard costs 500 gold.
  • You must buy in order: ranged first, then warrior, then guardian.
  • You cannot own two guards of the same type.
  • Maximum three guards at once.

Owned guards can be upgraded by spending gold to raise damage, armour, speed, and bravery. You can undo upgrades and redistribute points, but stats cannot drop below starting values. Each guard has a total power cap, and once it is reached, that guard cannot be trained further.

Combat contribution

Guard stats are added to your fighting power when you face other players in PvP or murder. A well-trained roster makes a real difference in the outcome. Read Guards in Combat for what happens when blades are drawn.