Your Guards

Up to three guards from four types, XP gates, training, fire, and the Artisan companion.

Your Guards

Related in Guards: Your Guards | Hourly Rewards | Guard Missions & Skill | Guards in Combat | Captain's Sacrifice

If you have gold to spare, you can bring up to three guards with you on your journey. They fight at your side and may give their lives when battle turns ugly. Open the Guards screen from your character menu to manage them.

Four guard types, three at a time

The Guards screen lists four companion types (ranged, artisan, warrior, guardian). You may own at most three at once. Use Fire to dismiss one before hiring another type.

Purchase depends on character XP, not slot order:

  • Ranged and Artisan: available from 0 XP.
  • Warrior: 1,600 XP.
  • Guardian: 51,200 XP.
TypeGood nameEvil nameRole
RangedIorethBolgothDamage archer; wood missions; protects you from enemy-zone travel damage.
ArtisanGleowineLugdushHourly item repair; gold lockpicker missions; boosts cellar rescue odds via guard skill. Lower combat stats; training cap 50 total power (others 80).
WarriorMaerwenGrukBalanced fighter; hourly gold; leather missions.
GuardianFundinKhashTank; hourly XP; iron missions.

Hiring and training

  • Each new guard costs 500 gold.
  • You cannot own two guards of the same type.
  • Maximum three guards at once.

Owned guards can be upgraded by spending gold to raise damage, armour, speed, and bravery. You can undo upgrades and redistribute points, but stats cannot drop below starting values. Each guard has a total power cap, and once it is reached, that guard cannot be trained further.

Mission-capable guards also build skill (0–100%) through guard missions. Skill improves mission payouts and adds bonus damage in combat.

Guards in group quests

Players on the underdog side (the faction with fewer active warriors) gain a special edge in group quests. While a team is still forming, an underdog player who has already joined the roster can summon one owned guard into an empty slot.

The summoned guard counts as a full participant, just like another player, and helps fill raids, ambushes, rescues, mine delves, and other cooperative operations when your side is outnumbered. Rules to remember:

  • Only the minority side can summon.
  • Summoning is allowed only during the gathering phase, before the quest launches.
  • You must already be in the group yourself.
  • One guard per quest, and no second companion can be called.
  • You choose which owned guard to send from your roster.
  • Guards on an active mission cannot be summoned.

This underdog bonus does not replace normal entry requirements. Every human player still needs the right level, gear, and location.

Combat contribution

Guard stats are added to your fighting power when you face other players in PvP or murder. A well-trained roster makes a real difference in the outcome. Read Guards in Combat for skill bonuses and what happens when blades are drawn.