Siege Rules
Who can start or join a siege, duration, costs, conquer cooldown, and final resolution behavior.

Related in Castles: Castle Types and Rewards | Siege Rules | Upgrades and Power
A siege can be started only by an alliance overlord who is physically in the castle city and has enough alliance vault gold.
Core rules:
- starting a siege costs 2000 alliance gold
- one active siege per castle at a time
- siege duration is 2 hours
- overlord is auto-added as first attacker
- participants must be in the same city and have at least 50 health
- after a castle is conquered (ownership changes, or it falls to neutral because the attacker already holds another castle), it cannot be sieged again for 3 days
Defenders are members of the current governing alliance. Non-defending alliances can join as attackers.
When timer ends, total attacker power and defender power are compared. If attackers win, control changes. If attacker already owns another castle and wins, the conquered castle becomes neutral instead of being assigned, and the same 3-day siege lock still applies. Voluntarily abandoning a castle clears that lock and can be sieged again immediately.
