Merchant

Exchange wood, iron, and leather at the resource trader.

Related in Market: Market Overview | Local Vendor | Auction Hall | Merchant

The Merchant tab is for resource exchange. Give one material, pay a gold fee, and receive another.

How trading works

  • Choose what to give (wood, iron, or leather) and what to receive (one of the other two).
  • You trade equal amounts (for example, 10 wood becomes 10 iron).
  • The equipped necklace artifact reduces trade costs by 50% after any race discount (minimum 1 gold per unit).

Costs

  • Standard fee: 3 gold per unit traded.
  • Discounted fee: 2 gold per unit when your race rules the current city.
  • With necklace + race discount, 1 gold per unit is possible.

Example: trading 20 iron for 20 wood in your homeland city costs 40 gold instead of 60 (before necklace).

Limits and cooldown

  • Each trade can move 1 to 50 units at a time.
  • After a successful trade, you must wait about one minute before trading again.
  • You need enough gold and enough of the resource you are giving away.

Why use the Merchant

  • Rebalance materials before Smithing upgrades or repairs.
  • Convert excess wood, iron, or leather instead of listing small stacks on the Auction Hall.
  • Gold spent here also counts toward the Daily Bests gold leaderboard.

Tips

  • Trade in race-aligned cities whenever possible for the cheaper rate.
  • Merchant trades are blocked in enemy territory, same as the other market tabs.
  • For large sales to other players, the Auction Hall is usually better.