How Levels Work
Gaining experience, crossing level thresholds, combat impact, and what changes as you grow stronger.
Related in Levels: How Levels Work | Level Titles
Your character level in Karadiyar reflects how much experience (XP) you have earned through quests, combat, and other deeds. Level is not chosen manually, it rises automatically as your XP total crosses each threshold.
Experience and thresholds
There are 14 levels in total. Each level requires more XP than the last. Early ranks come quickly; reaching the highest tiers demands serious dedication.
- Level 1: Starting rank (0 XP)
- Level 2: 100 XP
- Level 3: 200 XP
- Level 4: 400 XP
- Level 5: 800 XP
- Level 6: 1,600 XP
- Level 7: 3,200 XP
- Level 8: 6,400 XP
- Level 9: 12,800 XP
- Level 10: 25,600 XP
- Level 11: 51,200 XP
- Level 12: 102,400 XP
- Level 13: 204,800 XP
- Level 14: 409,600 XP (maximum rank)
Beyond level 14
There is no ceiling on XP. Your experience total can keep climbing forever, every quest, fight, and victory adds more.
Your level number stops at 14, but your progress percentage on the character screen does not. Once you reach Lord, Lady, or War Chief, the bar keeps filling past 100%. 150%, 300%, 1000%, and beyond. There is no upper limit. That number reflects how far you have pushed past the final threshold, and it is a visible sign of a true veteran.
This endless growth always works in your favour:
- Combat: Every point of XP you earn continues to strengthen your fighting power in PvP and murder.
- Quest rewards: Some quest payouts scale with how far you have progressed.
- Bragging rights: A War Chief at 50% and a War Chief at 500% share the same title, but not the same reputation.
Reaching level 14 is the summit of rank. Climbing the percentage afterward is the long road of mastery.
Level titles
A level number is only half the story. Karadiyar assigns a title to each rank, and those titles depend on your faction (good or evil). Good-side adventurers earn honourable names like Rookie, Ranger, and Hero. Evil-side fighters carry darker epithets like Scum, Ravager, and Butcher.
See Level Titles for the full list of names on both sides.
Levels in combat
Levels are not just a profile badge, they matter when blades are drawn. Whenever you fight another player in PvP or attempt murder, the game measures each combatant's overall fighting power before deciding the outcome.
Your lifetime experience is one ingredient in that strength. The more XP you have earned over your career, the more it contributes to your power in a direct confrontation. A seasoned Hero simply hits harder in the balance of combat than a fresh Rookie, even before gear and allies are counted.
That contribution does not stop at level 14. Once you reach the maximum rank, further XP you earn still feeds your combat strength, and your progress percentage on the character screen keeps rising without limit. Level is the visible milestone; your total experience keeps working for you behind the scenes.
Combat power is never about level alone. The same calculation also weighs your equipped items, guards, dragon, hero bonuses in the city, skills, current health, alliance headquarters, location buffs, and an element of luck. A lower-level fighter with superb equipment and a dragon can still topple a high-level veteran who is wounded and unprepared. Level gives you an edge, it does not grant invincibility.
Why level matters
Higher levels unlock and improve many parts of the game:
- PvP and murder: More experience means more fighting power when you challenge or hunt other players.
- Quests: Some duties require a minimum level or XP total before you can start them.
- Group quests: Raid, rescue, and dragon hunt operations gate entry by experience.
- Rewards: Certain quest payouts scale with how far you have progressed.
- Prestige: Your title appears on your profile and signals your standing to other players.
You can view the full level list and your current progress from the Levels screen in the game.
